Nordock Master Crafters Guild (10)

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Tomseltje
Posts: 19
Joined: Fri Feb 07, 2014 2:33 pm

Re: Nordock Master Crafters Guild (6)

Post by Tomseltje » Wed Feb 26, 2014 2:13 pm

Otherworldly wrote:If you guys wanna do more quests just post what you wanna do and we can all decide on it
Ill just list all non repeatable surfacer quests I know of that I let most my characters do before level 10 (and can be done below level 6):

1 tuckers signet ring
2 kobold shaman staff
3 farmers beetle elixer
4 orc shaman head
5 Trondor mayor quests: a) donnely sheath, b) goblin head
6 dwarven bag/delivery to weary rest inn in eastern march
7 book of t'khan/delivery to drowned rat in Tobaro

Now that most of us are level 6, we should be doing the first step in the blackavar quest and explore the sewers in Tobaro asap when we happen get to be all together online at the same time.

berylgreen
Posts: 146
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Location: Michigan

Re: Nordock Master Crafters Guild (6)

Post by berylgreen » Wed Feb 26, 2014 4:00 pm

Some of those count as group/party quests.

Paul_Kettlebones
DM
Posts: 104
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Re: Nordock Master Crafters Guild (6)

Post by Paul_Kettlebones » Thu Feb 27, 2014 8:01 am

Do we know which of these are individual and which are party quests?
Logins: Paul_Kettlebones & DM_Requietum.

berylgreen
Posts: 146
Joined: Wed Aug 14, 2013 6:25 pm
Location: Michigan

Re: Nordock Master Crafters Guild (6)

Post by berylgreen » Thu Feb 27, 2014 9:32 am

The whole party (if on the same map) will get credit for the Shaman Staff, and for the Trondor quests (both parts).

The others are individual turn-ins, with only the player turning in getting the credit.

BG

Paul_Kettlebones
DM
Posts: 104
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Re: Nordock Master Crafters Guild (6)

Post by Paul_Kettlebones » Thu Feb 27, 2014 9:49 am

So the only ones we should wait for are the shaman staff and Trondor quests? Individuals we ought to be able to do alone I'd think. Unless a few of us who are on want to do them together of course. For me if I had any of these done and someone needed help I'd go along even though I don't need it.
Logins: Paul_Kettlebones & DM_Requietum.

berylgreen
Posts: 146
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Location: Michigan

Re: Nordock Master Crafters Guild (6)

Post by berylgreen » Thu Feb 27, 2014 11:44 am

I agree with PK. What do the rest of you think?

Otherworldly
Posts: 83
Joined: Tue Dec 24, 2013 10:36 pm
Location: Norman, OK

Re: Nordock Master Crafters Guild (6)

Post by Otherworldly » Thu Feb 27, 2014 9:13 pm

Yeah I agree as well

about time we got that shaman staff turned in dont you think? lol

How's everyone's saturday lookin? Maybe we could get that and the Tobaro quests done?
Krumb
Skald Uffgood
Dante Farblake
Bergelcut

berylgreen
Posts: 146
Joined: Wed Aug 14, 2013 6:25 pm
Location: Michigan

Re: Nordock Master Crafters Guild (6)

Post by berylgreen » Fri Feb 28, 2014 9:22 am

Saturday is good for me. Can we raise the level cap early in the day? Or maybe tonight? I am going to lose about 2K xp, it's fine, but I do not want to add to it with quests. :shock:

Paul_Kettlebones
DM
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Re: Nordock Master Crafters Guild (6)

Post by Paul_Kettlebones » Fri Feb 28, 2014 10:30 am

As soon as it's Saturday (midnight) I'd think the cap is raised. Beryl has about 1k more to go for her level so I will probably work on that tonight a bit since I will have friends over tomorrow night for paper and pencil DnD. ;)
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Tomseltje
Posts: 19
Joined: Fri Feb 07, 2014 2:33 pm

Re: Nordock Master Crafters Guild (6)

Post by Tomseltje » Fri Feb 28, 2014 12:15 pm

Paul_Kettlebones wrote:As soon as it's Saturday (midnight) I'd think the cap is raised. Beryl has about 1k more to go for her level so I will probably work on that tonight a bit since I will have friends over tomorrow night for paper and pencil DnD. ;)
Is that midnight gmt or midnight in another time zone?

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